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Ck2 mod title coat of arms
Ck2 mod title coat of arms






And even though not correct, the best option would it be the usage of attributed arms for the Heptarchy and later Anglo Saxon kings like Edward's the Confessor five golden martlets a cross on a blue field for example.Īnd as a dynasty passes to another the coat of arms of a title would change also. I have another collection of mods that are Ironman compatible but NOT Achievement compatible which can be found here: Vanilla+ (Not Achievement compatible) All the mods in this collection are also include in Vanilla+ (Not Achievement compatible). Specially in the 769 or 867 starting dates this looks bizarre because as an Anglo-Saxon king of England you have to fight with the banner of a Norman French guy who wouldn't even be born yet. A collection of mods that are both Ironman AND Achievement compatible. Top of my head, Ayyubids, Seljuk, Ghaznavid, Bavenid, Samanid, Saffarid, etc.I know that not all coat of arms in the game could actually be historical accurate because not all cultures in the map had such thing and that they were invented pretty much just in the 12th century, but isn't strange that William the Conqueror with his three golden lions on a red field has to fight Harold Godwinson for a kingdom of England already with the Conqueror's coat of arms? Like Dandolo in Venice.Īs I was making the list, couldn't help to think we need more unique CoA for those historical dynasties in Africa, Middle East, Persia, Russia, and Far East. I think Merchant Republic dynasty/houses can also spawn with their unique CoA even when not a Merchant Republic. Here's a few examples: Orsini has a duplicate Greek house in 1337. Some duplicate dynasty names will appear occassionaly that won't be the true historical house with a cool CoA. This is of course true of all games now that the backlog is so damn large. Paradox has taught me something dont buy on day 1 (unless a MP title) just wait a year or two, get the DLC collection plus bugs gone at a discount. But i would say its 90% accurate if you want to get those dynasties to appear.Ĥ. They added achievements like 3 years later.

ck2 mod title coat of arms

I've had de Luxembourg spawn from a French lowborn for example. The culture listed, isn't necessarily a requirement for the unique historical house to spawn.

ck2 mod title coat of arms ck2 mod title coat of arms

Replaces Coat of arms from the show for the major families and a couple of others noble houses mention in the show. If you play at a later start date, 1066 for example then any Dynasty I have listed as 769 or 867 only won't spawn because it's already died out.ģ. 1.1 updates the mod to AGOT 1.3 and adds Dynamic COA support and allows the Boltons to use there coa for the Dreadfort and if they control the North they can use it there too aswell. the Komnenos Dynasty doesn't exist yet, then land a few Greek lowborns and eventually you'll get it to spawn.Ģ. (My allies represent Woodhearth and Vinedusk. The three players of Valenwood, there were more, but we have lost them along the road to glory sadly. If you start at 769 Charlemagne date, Historical Dynasties from later dates can spawn, example. The three Musketeers of Valenwood, a journey through a 64 players Game.








Ck2 mod title coat of arms